Volume Light
Monday, 28 March 2011
Beautiful! But render time is extremely expensive, therefore I won't use it. But it was worth it to try!
Volume Light Pass alone - 35min per frame!!!
Volume Light Pass alone - 35min per frame!!!
Sunday, 27 March 2011
I have few problem: in render view Maya shows 1min30seconds per frame, but when I'm starting batch render the render time increases up to 5 min per frame.
I hope someone will help me with the Rendering in uni, because otherwise I will not finish project. This is only statement of fact nothing more.
Houston we've got a problem
Friday, 25 March 2011
So, I couldn't render my scenes in the uni. Firstly, there were problems with importing projects. Then Maya couldn't read files from sourceimages (WTF?). Thanks to Jolanta and Tom I solved these problems. The solution was just to safe them again with different names. Then without any normal message Maya refused batch render my scenes.
That's how ended my day. Well, I think, Tutor Alan will help me on tuesday and hopefully I can render most heavy scenes.
Anyway good day, because I've learned good hints from Tom, which for some reason uni doesn't teach us. (poker face)
p.s. Jolanta you should stay I would give you my account for rendering.
That's how ended my day. Well, I think, Tutor Alan will help me on tuesday and hopefully I can render most heavy scenes.
Anyway good day, because I've learned good hints from Tom, which for some reason uni doesn't teach us. (poker face)
p.s. Jolanta you should stay I would give you my account for rendering.
Clock
Thursday, 24 March 2011
Introducing the Midnight. I don't know which version is better. I like the first one, because rotation of the whole is make sense and more dynamic. The second one is good too, but rotation of the solid parts in solid object is a little bit wierd.
Candle effect
Wednesday, 16 March 2011
By the way, I fixed the size of the floor and bricks. Also, added some dirts on the bricks.
I have two spot lights from the "door" in the floor and from the window. Another idea is to set up a basic lighting and the rest make in postproduction.
There will never be a satisfaction, but I'm quite happy (a little bit) with the result.
Inspiration
Tuesday, 15 March 2011
HEREAFTER Featurette: Visual Effects Shot Breakdowns Reel
Unreal Engine 3: Official Samaritan Demo |
Labels:
Animation,
inspiration,
Samaritan,
Unreal Engine 3,
VFX
Thursday, 10 March 2011
Finishing everything texturing and will move on the lights and effects. Doing all my best to finish everything on time. Tonight will make a post here with details and window textured.
Here is no light, therefore bumps are looking a little bit ugly, but it will be ok with lights.
Update:
Need to fix: placement, add more details like books and candles, add carpet, maybe window, the size of the bricks...
Here is no light, therefore bumps are looking a little bit ugly, but it will be ok with lights.
Update:
Need to fix: placement, add more details like books and candles, add carpet, maybe window, the size of the bricks...
Progress
Sunday, 6 March 2011
The Chair is most tedious process, because it consists of many different shapes and it took time on UV process. I've created temporary shader, but something tells me that this temporary will be permament.
Render is not final, consider it as preview to show that on renders they look almost the same.
Table
Thursday, 3 March 2011
All UV's are almost done, few left. And ready to be textured.
It is the best version of everything I've done today. It looks normal, scratches and texture itself give feeling of old antique furniture. I hope table will work with other objects and lights.
Also, fighting with a fire, I'm not satisfied with the results therefore I will not post them, until appropriate one. But I'm getting there.
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