Showing posts with label Maya. Show all posts
Showing posts with label Maya. Show all posts

Major Project - Terrain Test

Thursday, 19 April 2012


Major Project - Terrain Blocking out

Wednesday, 18 April 2012


Major Project - Scale

Tuesday, 17 April 2012



According to my measures. The tower consists of 28 people. If we take average human being size about 175cm then the size of the tower is 49meters. And the one detail of the tentacle has half-human size.

I want to set up final scale before I go and start Zbrush fun.

Major Project - Test

Monday, 16 April 2012
The initial idea was to use scale for the tentacle shape. However, I tried to use spinal vertebra and it gave me a satisfied result. I'm not sure about scale. They are meant to be big - because I need big ground holes. But large scale doesn't look right, especially on the structure behind.

Thinking - doing.

---------------------------------
Solved.
Made it smaller. Will use instancer to make piles of skulls and bones near the main tentacle to show scale.

Major Project - Famine's Tower - WIP

Sunday, 15 April 2012

Major Project - Top/Skull




Update:

Update:


Major Project -

Saturday, 14 April 2012


I divided tower into section. They make tower more firm and make it look more like a building. But I don't like how it looks. Working on it.

Added Entrance + Base

Without.

Major Project - Famine's Tower - WIP

Thursday, 12 April 2012

Demoreel

Tuesday, 10 April 2012

Attic Environment

Tuesday, 7 February 2012
Refined the old work, added details and changed textures, but without fanaticism. I'm going to include this piece in my future Demoreel.

Pillars - Practice.

Sunday, 22 January 2012



Interface

Friday, 13 January 2012
Alive



Deceased

Chair Environment

Thursday, 12 January 2012

Unfortune Wheel Game Environment

Tuesday, 10 January 2012






Unfortune wheel environment

Wednesday, 4 January 2012


Surv Room

Thursday, 29 December 2011





Update

Monday, 12 December 2011
First of all, thanks to tutor Phil, who suggest me to make backup asap. If I didn't do it, I would lost all my data! (Now, I'm little bit paranoid, because I backup every hour :) ) I've got my laptop back yesterday. Service didn't change graphic card, because it passed all test. However, I found solution to avoid color dumps - downloaded MSI afterburn and reduced core clock from 675 to 625. Now it works fine. However, I still lost 2 weeks. :(

Anyway, reinstalled everything and working hard.



Minor Project - Props modelling

Monday, 31 October 2011
Light bulb for a close up shot. Just wanted to create it in the beginning of the long production road.

Pre-viz

Thursday, 27 October 2011
Pre-viz#3



Pre-viz#1


#1



#2

Maya blockout - wip

Friday, 21 October 2011

To prepare everything for pre-viz. To set up scale and place objects.