Showing posts with label Maya. Show all posts
Showing posts with label Maya. Show all posts
Major Project - Scale
Tuesday, 17 April 2012
According to my measures. The tower consists of 28 people. If we take average human being size about 175cm then the size of the tower is 49meters. And the one detail of the tentacle has half-human size.
I want to set up final scale before I go and start Zbrush fun.
Major Project - Test
Monday, 16 April 2012
The initial idea was to use scale for the tentacle shape. However, I tried to use spinal vertebra and it gave me a satisfied result. I'm not sure about scale. They are meant to be big - because I need big ground holes. But large scale doesn't look right, especially on the structure behind.
Thinking - doing.
---------------------------------
Solved.
Made it smaller. Will use instancer to make piles of skulls and bones near the main tentacle to show scale.
Thinking - doing.
---------------------------------
Solved.
Made it smaller. Will use instancer to make piles of skulls and bones near the main tentacle to show scale.
Major Project -
Saturday, 14 April 2012
I divided tower into section. They make tower more firm and make it look more like a building. But I don't like how it looks. Working on it.
Added Entrance + Base
Without.
Attic Environment
Tuesday, 7 February 2012
Refined the old work, added details and changed textures, but without fanaticism. I'm going to include this piece in my future Demoreel.
Update
Monday, 12 December 2011
First of all, thanks to tutor Phil, who suggest me to make backup asap. If I didn't do it, I would lost all my data! (Now, I'm little bit paranoid, because I backup every hour :) ) I've got my laptop back yesterday. Service didn't change graphic card, because it passed all test. However, I found solution to avoid color dumps - downloaded MSI afterburn and reduced core clock from 675 to 625. Now it works fine. However, I still lost 2 weeks. :(
Anyway, reinstalled everything and working hard.
Anyway, reinstalled everything and working hard.
Minor Project - Props modelling
Monday, 31 October 2011
Light bulb for a close up shot. Just wanted to create it in the beginning of the long production road.
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