Minor Project - Props modelling

Monday, 31 October 2011
Light bulb for a close up shot. Just wanted to create it in the beginning of the long production road.


Thursday, 27 October 2011




Diablo III Black Soulstone Cinematic - inspiration

Tuesday, 25 October 2011
Diablo III Black Soulstone Cinematic

Blizzcon 2011 - Diablo 3 Making of Black Soulstone Cinematics

First Scene - Room - Environment

Friday, 21 October 2011
update - possible environment
 street upd. - background changed

Maya blockout - wip

To prepare everything for pre-viz. To set up scale and place objects.

Environment - Street

Wednesday, 19 October 2011

Environment - Surveillance_room

Sunday, 16 October 2011

Iron Sky

Saturday, 15 October 2011
The second and the third teaser of the iron sky. First is here

Environment - Trap



q.sketch update


Friday, 14 October 2011

The structure is simple puzzle(game) -> failure -> reason.

It was not clear for audience what character must do in the maze (previous animatic and storyboarding) and what are the game rules. Therefore I decided to make the casino room, which has only roulette table. It is easy to understand and helps me better explain character's bet, which is his life. Character desire is - win 1mln. He has knowledge that chances are equal to zero to win this game, but still makes his bet. He fails and dies. Furthermore, we see that there are a lot of people who desire play this game. They still think that they have chance, in fact no chance at all. The street where people famish with hunger shows us the reason why they participate. People behind this game are making their profit (most valuable for human being) at the expense of desperate people.

Script - Minor Project

Monday, 10 October 2011
Fade in on:
Time Countdown
1:20, 1:19
Int. Puzzle
The light is coming from the door frame at the end of the dark corridor. We hear someone’s panting for breath. The person is running into the light.
Cut to
Ext. Puzzle
Person runs out into the open space. He realizes that this place looks familiar. After noticing the cross which was drawn seconds ago by him the quick flashback of this event runs through his mind.
There are three doors, this time he chooses the third one. He is in a hurry, because he knows that he has not much time left.
Cut to
Time countdown
Cut to
Ext. Puzzle
The same place again. He desperately runs into the remaining door.
Cut to
This time he appears in the deadlock. He sees the almost decayed dead bodies and the few gas masks, which are left from the previous players.
Cut to
00:01, 00:00
Cut to
We hear a heart attack sound. The nameless one falls on the ground. We hear his dying agony. Then camera slowly starts zooming out.    
Seamless transition to:
Ext. Street
Camera zooms out from labyrinth through the glass of the screen to the dystopia streets. We see people back of the head. They are watching this show. The camera slowly zooms out and shows us what behind them. The burning barrels, full of rubbish streets poisoned with smog, dying human beings lay on the street, the alcohol bottles are everywhere, postcards on the walls.
A showman’s voice from the screen says “Another failure, well we will come back after short advertisement, stay with us, maybe the next player will get lucky”.
The end

Dave Evans - 10 technologies that will change the world in the next 10 years

Thursday, 6 October 2011

Trend 8: Another family tree
Virtual humans, both physical (robots) and online avatars will be added to the workforce. "Already, animated characters can recognize speech, convert text to speech, and have knowledge of previous encounters," says Evans.

By 2020, robots will be physically superior to humans. IBM's Blue Brain project, for instance, is a 10-year mission to create a human brain using hardware and software. "They believe that within a decade they'll start to see consciousness emerge with this brain," Evans says.

By 2025, the robot population will surpass the number of humans in the developed world. By 2032, robots will be mentally superior to humans. And by 2035, robots could completely replace humans in the workforce.

Beyond that, we'll see the creation of sophisticated avatars. Evans points to IBM's Watson as a template for the virtual human. Watson was able to answer a question by returning a single, accurate result. A patient may use a virtual machine instead of a WebMD search. Or hospitals can augment patient care with virtual machines.

Between now and then, augmented reality and gesture-based computing will enter our classrooms, medical facilities and communications, and transform them as well. "Already, machine vision enables users to take a picture of a Sudoku puzzle with their smartphone and have it solved almost immediately," he notes.

Full list

The Chair

Tuesday, 4 October 2011
The concept of  The Chair.
A little test with environment: natural arc.