Showing posts with label Zbrush. Show all posts
Showing posts with label Zbrush. Show all posts

Major Project - Terrain Test

Thursday, 19 April 2012


Environment Details _ Warm Up

Sunday, 5 February 2012

Pillars - Practice.

Sunday, 22 January 2012



Update

Saturday, 24 September 2011
I understood that my project isn't strong enough in terms of concept and there are a bunch of holes in it. I've used wrong metaphors to deliver a message of my animation. Now I'm reconsidering my project: message, approach and entourage. And what is more important my goal in this project. It shouldn't take long time and I hope I will update with more clear idea soon. At the moment, I'm a little bit lost. 



Making of N0X-2292

Saturday, 19 February 2011




p.s. Thanks to Jon Stewart.

Char.Design und Zbrush - erste Schritte

Sunday, 31 October 2010
 Later or sooner we all will start learning Zbrush, therefore I decided to start it now and maybe on the third year I will be able to create something. The key word - Something :).

One thing: it is hard as quant physics or I am dumb.
Interface is incredibly unfriendly, but after 10 hours I started to get use to it.

I am also working on my character - Syrus. You can see side and front view on the screen.

That's what I'm doing every day apart from Anatomy learning and Maya tutorials.





p.s. It is the right time to start writing essay.