Update
Monday, 12 December 2011
First of all, thanks to tutor Phil, who suggest me to make backup asap. If I didn't do it, I would lost all my data! (Now, I'm little bit paranoid, because I backup every hour :) ) I've got my laptop back yesterday. Service didn't change graphic card, because it passed all test. However, I found solution to avoid color dumps - downloaded MSI afterburn and reduced core clock from 675 to 625. Now it works fine. However, I still lost 2 weeks. :(
Anyway, reinstalled everything and working hard.
Anyway, reinstalled everything and working hard.
Character - N-1989-AT
Thursday, 8 December 2011
The first character is the first character.
I've learnt my mistakes and received knowledge. I use it in my further characters. The next step is rigging|skinning.
Chair Texturing - Update
Friday, 2 December 2011
As I said, I am going to duplicate few chairs on the background for composition. The light is bright, this will be changed. Character is in progress, soon I will have textured model and ready for rigging.
Chair - Texturing
Tuesday, 29 November 2011
I will duplicate chair on the background for composition purposes. The process is time consuming because I need to show, that every material is worn by time.
In this scene the character will be plugged to chair via "device". I need to model it on the posed character.
Minor Progress
Sunday, 27 November 2011
Spent hours on the hand to get a decent look (cartoonyrealistic mix). Anyway, it is good personal progress. Now I know the power of the dark hand :).
Also, I've made UVs. Starting Texturing and Rigging.
Overall look of the character. Needs refinement. But I don't want to make him too good. Better save time on animation.
Minor Project - Production
Character will be plugged to the (Matrix?) nope, [un]fortune wheel environment.
[un]fortune wheel environment. UV's In progress, only big parts are left.
Character development, boots and head.
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