Surv Room

Thursday, 29 December 2011


Monday, 12 December 2011
First of all, thanks to tutor Phil, who suggest me to make backup asap. If I didn't do it, I would lost all my data! (Now, I'm little bit paranoid, because I backup every hour :) ) I've got my laptop back yesterday. Service didn't change graphic card, because it passed all test. However, I found solution to avoid color dumps - downloaded MSI afterburn and reduced core clock from 675 to 625. Now it works fine. However, I still lost 2 weeks. :(

Anyway, reinstalled everything and working hard.

Character - N-1989-AT

Thursday, 8 December 2011

The first character is the first character.
I've learnt my mistakes and received knowledge. I use it in my further characters. The next step is rigging|skinning.

Character Development v.2

Tuesday, 6 December 2011

The belt with instruments and the bag for Gasmask would be nice. 

Character Developmnet

Chair Texturing - Update

Friday, 2 December 2011
As I said, I am going to duplicate few chairs on the background for composition. The light is bright, this will be changed. Character is in progress, soon I will have textured model and ready for rigging.

Chair - Texturing

Tuesday, 29 November 2011

I will duplicate chair on the background for composition purposes. The process is time consuming because I need to show, that every material is worn by time.

In this scene the character will be plugged to chair via "device". I need to model it on the posed character.

Minor Progress

Sunday, 27 November 2011

Spent hours on the hand to get a decent look (cartoonyrealistic mix). Anyway, it is good personal progress. Now I know the power of the dark hand :).
Also, I've made UVs. Starting Texturing and Rigging.

 Overall look of the character. Needs refinement. But I don't want to make him too good. Better save time on animation.

Minor Project - Update

Thursday, 17 November 2011

Minor Project - Production

Character will be plugged to the (Matrix?) nope, [un]fortune wheel environment. 
[un]fortune wheel environment. UV's In progress, only big parts are left.
 Character development, boots and head.

Surveillance room and wheel

Thursday, 10 November 2011


In progress

Monday, 7 November 2011

Work in Progress