Showing posts with label modelling. Show all posts
Showing posts with label modelling. Show all posts

"One of the many"

Wednesday, 3 August 2011



Developing world and character for my minor project.

Leg

Saturday, 21 May 2011




The final modelling tutorial for this year.

Body









Continued working on uni modelling tutorials. 
I think, "lower body tutorial" requires a little bit of explanation, at least written, at least on the knee and muscles parts.

HiRes_Head

Wednesday, 18 May 2011



Fireplace Detailv2

Friday, 18 February 2011
Horned Woman Devil  - Fireplace column for my attic room.
Sunday, 6 February 2011

I still need to add carved patterns, however, I don't know the best way to do this. Modelling, normal map, or use claster and push or pull or play with curve.
Alan, if somehow you will have a glance to this post, maybe you suggest me something. Otherwise they look way too primitive. Anyway, there is tuesday.

p.s. progress in WIP section.Indeed.

Description of the Attic

Wednesday, 2 February 2011
It was very dingy and dusty, and only primitively furnished, but it had a neatness which showed it was not a slum-denizen’s quarters. There were shelves full of theological and classical books, and another bookcase containing treatises on magic- Paracelsus, Albertus Magnus, Trithemius, Hermes Trismegistus, Borellus, and others in a strange alphabet whose titles I could not decipher. The furniture was very plain. There was a door, but it led only into a closet. The only egress was the aperture in the floor up to which the crude, steep staircase led. The windows were of bull’s-eye pattern, and the black oak beams bespoke unbelievable antiquity. Plainly, this house was of the Old World.

Mustang GT

Tuesday, 25 January 2011





F.Scene, Background.

Friday, 22 January 2010



Textures
Chest_S

chest_C

Chest_B

Wallpaper_S

Wallpaper_C

Plinth_S

Plinth_C

Plinth_B

Wardrobe

Sunday, 17 January 2010
Wardrobe


I understand that I lost a lot of time, but I do my best. Looks not good.