Chair - Texturing
Tuesday, 29 November 2011
I will duplicate chair on the background for composition purposes. The process is time consuming because I need to show, that every material is worn by time.
In this scene the character will be plugged to chair via "device". I need to model it on the posed character.
Minor Progress
Sunday, 27 November 2011
Spent hours on the hand to get a decent look (cartoonyrealistic mix). Anyway, it is good personal progress. Now I know the power of the dark hand :).
Also, I've made UVs. Starting Texturing and Rigging.
Overall look of the character. Needs refinement. But I don't want to make him too good. Better save time on animation.
Minor Project - Production
Character will be plugged to the (Matrix?) nope, [un]fortune wheel environment.
[un]fortune wheel environment. UV's In progress, only big parts are left.
Character development, boots and head.
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