Another portion of my noobish work :) One big mistake
To Phil(that who is tablet Guru) :
If you read this tell me how to make volume and depth. Few jedi tricks to make it better even on my noobish stage. Thanks.
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7 comments:
Well, all I can say is - WOW !!
Jackie..
PS..that wasn't a very constructive comment, was it! I love the development from the first sketch to the second one - its good to see how you started out with the line drawing and blocking, before adding the colour and atmosphere. The image has a really calm, slow feeling about it, if that makes sense...!
Hi Alex,
There are never any mistakes just happy accidents(thank you Fred Clouter for that piece of advice). Glad to see your diving in with the whole digital painting thing. when creating underwater scenes you create depth by exaggerating your atmospheric perspective, research that and Leonardo Da Vinci to understand the principles.
What is the structure that the people are coming out of? Is it the Nautilus?
I think it is some part of Nautilus, maybe additional dugout. Nautilus is an epic thing, and I don't want to spoil it. Also, I picked up the epic scene from book "Undersea Atlantis ruines". Actually, don't want to spoil it too, but I will =(.
For me it is hard to make details, I need to figure out the scheme...
There are obviously three themes that is predictable to pick up : Coral graveyard, pearl cave or bay and Atlantis. I'm really worried to spoil it. Anyway working hard...
Dear Alex - is 'noobish' a word? If so, what does it mean :-) I too would like to spur you on - with concept art, there is always a strong element of theatricality and impressionism, and I very much like the development from your first sketch to the last - very encouraging and not at all 'noobish'...
see below
Okay - some important tips re. the essay. What I DON'T want is 1,500 words of general observations about the 'look' of a game or film; what I'm looking for is some genuine research into the creative team/rationale behind the creation of a particular world (for instance, for Superman Returns, there was a conscious effort on behalf of the production designers to create an amalgamation of time periods, so that the film had a retro/contemporary quality that referenced the forties as well as the present day); another way to discuss the 'look' of a film/game in a contextualised way is to gather together lots of film/reviews and cross-reference the similarities between observations, as reviewers identify 'trends' and 'meanings' in the production design. I want you to actually 'deconstruct' the look of something in intellectual terms, and not just bang on about the obvious stuff - this should be your mantra - AVOID GENERIC OBSERVATIONS! Find an angle, support it with external evidence and PROVE your analysis... Obviously then, I'd choose something about which you can dig up the relevant information...
noobish... new- be -ish.... hope that helps Phil lol
Alex start big then work small concentrate the details in the focal points where you want the eye to rest, use the larger shapes to draw the eye to these points.
Phil - def noobish : word to describe something stupid and amatuerish on the web or computer game.
2. behaviour of a noob.
"That webpage was so noobish." Urban dictionary.com (Yes, I had to look it up too!)
Alex, don't worry about spoiling anything! I'm with Simon on this - there's no such thing as a mistake in art... And likewise, you are not spoiling something, just changing it...possibly even for the better!
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